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图的基本操作的实现

图的三种表示方法

图的数组表示法

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#include<iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace std;
#define MAX_NUM 20
#define INFINITY INT_MAX
typedef int VRType;
typedef char VertexType;
typedef enum{DG , DN , UDG , UDN} GraphKind; //{有向图,有向网,无向图,无向网}

typedef struct ArcCell{
VRType adj; // 无权图是0和1, 有权图是权值
//InfoType *info;
}ArcCell , AdjMatrix[MAX_NUM][MAX_NUM];

typedef struct {
VertexType vexs[MAX_NUM]; //顶点名称
AdjMatrix arcs; //邻接矩阵
int vexnum , arcnum; //顶点数 和 弧数
//GraphKind kind; //图的类型
}MGraph;

// 返回顶点在图中的位置 int
int LocateVex(MGraph G , VertexType v){
for(int i = 0 ; i<G.vexnum ; ++i){
if(G.vexs[i] == v){
return i;
}
}
}

// 无向网
void CreateUDN(MGraph &G){
//scanf(&G.kind);
cout<<"构造无向网:"<<endl;
cout<<"输入图的顶点数和边数:"<<endl;
cin>>G.vexnum>>G.arcnum;
cout<<"输入顶点名称:"<<endl;
for(int i = 0 ; i<G.vexnum ; ++i){
cin>>G.vexs[i];
}
for(int i = 0 ; i<G.vexnum ; ++i){
for(int j = 0 ; j<G.vexnum ; ++j){
G.arcs[i][j].adj = INFINITY;
}
}
cout<<"输入顶点及其权值:"<<endl;
for(int k = 0 ; k<G.arcnum ; ++k){
VertexType v1 , v2;
int w;
cin>>v1>>v2>>w;
int i = LocateVex(G , v1);
int j = LocateVex(G , v2);
G.arcs[i][j].adj = w;
G.arcs[j][i].adj = G.arcs[i][j].adj;
}
}

// 有向网 (其实就是无向图去掉了最后一个语句)
void CreateDN(MGraph &G){
cout<<"构造有向网:"<<endl;
cout<<"输入图的顶点数和边数:"<<endl;
cin>>G.vexnum>>G.arcnum;
cout<<"输入顶点名称:"<<endl;
for(int i = 0 ; i<G.vexnum ; ++i){
cin>>G.vexs[i];
}
for(int i = 0 ; i<G.vexnum ; ++i){
for(int j = 0 ; j<G.vexnum ; ++j){
G.arcs[i][j].adj = INFINITY;
}
}
cout<<"输入顶点及其权值:"<<endl;
for(int k = 0 ; k<G.arcnum ; ++k){
VertexType v1 , v2;
int w;
cin>>v1>>v2>>w;
int i = LocateVex(G , v1);
int j = LocateVex(G , v2);
G.arcs[i][j].adj = w;
//G.arcs[j][i].adj = G.arcs[i][j].adj;
}
}

// 图的打印
void print(MGraph G){
for(int i = 0 ; i<G.vexnum ; ++i){
for(int j = 0 ; j<G.vexnum ; ++j){
if(G.arcs[i][j].adj != INFINITY){
cout<<'('<<G.vexs[i]<<','<<G.vexs[j]<<')'<<' ';
}
}
cout<<endl;
}
cout<<endl;
for(int i = 0 ; i<G.vexnum ; ++i){
for(int j = 0 ; j<G.vexnum ; ++j){
if(G.arcs[i][j].adj == INFINITY){
cout<<0<<' ';
}
else cout<<G.arcs[i][j].adj<<' ';
}
cout<<endl;
}
}

void InsertVex(MGraph &G , VertexType v){
G.vexnum++;
G.vexs[G.vexnum - 1] = v;
for(int i = 0 ; i<G.vexnum ; ++i){
G.arcs[i][G.vexnum - 1].adj = INFINITY;
}
for(int j = 0 ; j<G.vexnum ; ++j){
G.arcs[G.vexnum - 1][j].adj = INFINITY;
}
}

void InsertArc(MGraph &G , VertexType v , VertexType w){
int i = LocateVex(G , v);
int j = LocateVex(G , w);
if(i == -1){
G.vexnum++;
G.vexs[G.vexnum - 1] = v;
for(int i = 0 ; i<G.vexnum ; ++i){
G.arcs[i][G.vexnum - 1].adj = INFINITY;
}
for(int j = 0 ; j<G.vexnum ; ++j){
G.arcs[G.vexnum - 1][j].adj = INFINITY;
}
i = G.vexnum - 1;
}
if(j == -1){
G.vexnum++;
G.vexs[G.vexnum - 1] = w;
for(int i = 0 ; i<G.vexnum ; ++i){
G.arcs[i][G.vexnum - 1].adj = INFINITY;
}
for(int j = 0 ; j<G.vexnum ; ++j){
G.arcs[G.vexnum - 1][j].adj = INFINITY;
}
j = G.vexnum - 1;
}
G.arcs[i][j].adj = 1;
G.arcs[j][i].adj = 1;
G.arcnum++;
}


bool DeleteVex(MGraph &G , VertexType v){
int l = LocateVex(G , v);
cout<<l<<endl;
if(l == -1){
cout<<"No such point!"<<endl;
return false;
}
for(int i = 0 ; i<G.vexnum ; ++i){
if(G.arcs[i][l].adj != INFINITY){
G.arcs[i][l].adj = INFINITY;
G.arcnum--;
}
}
for(int j = 0 ; j<G.vexnum ; ++j){
if(G.arcs[l][j].adj != INFINITY){
G.arcnum--;
G.arcs[l][j].adj = INFINITY;
}
}
for(int i = l+1 ; i<G.vexnum ; ++i){
for(int j = 0 ; j<G.vexnum ; ++j){
G.arcs[i-1][j].adj = G.arcs[i][j].adj;
}
}
for(int j = l+1 ; j<G.vexnum ; ++j){
for(int i = 0 ; i<G.vexnum - 1 ; ++i){
G.arcs[i][j-1].adj = G.arcs[i][j].adj;
}
}
for(int i = l+1 ; i<G.vexnum ; ++i){
G.vexs[i-1] = G.vexs[i];
}
G.vexnum--;

return true;
}

bool DeleteArc(MGraph &G , VertexType v , VertexType w){
int i = LocateVex(G , v);
int j = LocateVex(G , w);
G.arcnum--;
G.arcs[i][j].adj = INFINITY;
G.arcs[j][i].adj = INFINITY;
}


int main()
{
MGraph G;
CreateDN(G);
print(G);
}

图的邻接表表示法

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#include<iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace std;
#define MAX_NUM 20
#define INFINITY INT_MAX
typedef char VertexType;

//表结点
typedef struct ArcNode {
int adjvex; //表示头结点的邻接点的序号
ArcNode *nextarc; //指向表示头结点的下一个邻接点
int weight; //无权图是0,1 有权图是权值
//InfoType *info;
}ArcNode;

//头结点
typedef struct VNode {
VertexType data; //表示头结点的data
ArcNode *firstarc; //指向头结点的第一个邻接点

}VNode , AdjList[MAX_NUM];

typedef struct{
AdjList vertices; //表结点的数组
int vexnum , arcnum; //顶点数和边数

}ALGraph;

int LocateVex(ALGraph *G , VertexType v){
for(int i = 0 ; i<G->vexnum ; ++i){
if(G->vertices[i].data == v){
return i;
}
}
}

void Create(ALGraph *G){
cout<<"输入图的顶点数和边数:"<<endl;
cin>>G->vexnum>>G->arcnum;
cout<<"输入顶点信息:"<<endl;
for(int i = 0 ; i<G->vexnum ; ++i){
cin>>G->vertices[i].data;
G->vertices[i].firstarc = NULL;
}
cout<<"输入(v1,v2,w):"<<endl;
for(int k = 0 ; k<G->arcnum ; ++k){
VertexType v1 , v2;
int w;
cin>>v1>>v2>>w;
int i = LocateVex(G , v1);
int j = LocateVex(G , v2);
ArcNode *p = (ArcNode *)malloc(sizeof(ArcNode));
p->adjvex = j;
p->nextarc = G->vertices[i].firstarc;
G->vertices[i].firstarc = p;
p->weight = w;


//下面代码无向图有,有向图无
p = (ArcNode *)malloc(sizeof(ArcNode));
p->adjvex = i;
p->nextarc = G->vertices[j].firstarc;
G->vertices[j].firstarc = p;
p->weight = w;
}

//打印图
for(int i = 0 ; i<G->vexnum ; ++i){
ArcNode *p = G->vertices[i].firstarc;
while(p){
cout<<'('<<G->vertices[i].data<<','<<G->vertices[p->adjvex].data<<','<<p->weight<<')'<<' ';
p = p->nextarc;
}
cout<<endl;
}
}

int main()
{
ALGraph G;
Create(&G);
}

图的十字链表表示法

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#include<iostream>
#include <stdio.h>
#include <stdlib.h>
using namespace std;
#define MAX_NUM 20
#define INFINITY INT_MAX
typedef char VertexType;

//表结点
typedef struct ArcBox{
int tailvex , headvex; //表示弧尾 和 弧头 的下标位置
ArcBox *hlink , *tlink; //hlink 指向头结点入度相同的表结点(即弧头相同),
//tlink指向弧尾相同的表结点
//InfoType *info;
}ArcBox;

typedef struct VexNode{
VertexType data; //头结点的数据信息
ArcBox *fristin , *fristout;// fristin 指向头结点的第一个入度的表结点,
// fristout指向头结点的第一个出度的表结点
}VexNode;

typedef struct {
VexNode xlist[MAX_NUM];
int vexnum , arcnum; //顶点数和边数
}OLGraph;


int LocateVex(OLGraph G , VertexType v){
for(int i = 0 ; i<G.vexnum ; ++i){
if(G.xlist[i].data == v){
return i;
}
}
}

//构造有向图
void CreateDG(OLGraph &G){
cout<<"输入图的顶点数和边数:"<<endl;
cin>>G.vexnum>>G.arcnum;
cout<<"输入图的头结点的数据信息:"<<endl;
for(int i = 0 ; i<G.vexnum ; ++i){
cin>>G.xlist[i].data;
G.xlist[i].fristin = NULL;
G.xlist[i].fristout = NULL;
}
cout<<"输入(v1,v2):"<<endl;
for(int k = 0 ; k<G.arcnum ; ++k){
VertexType v1 , v2;
cin>>v1>>v2;
int i = LocateVex(G , v1);
int j = LocateVex(G , v2);
ArcBox *p = (ArcBox *)malloc(sizeof(ArcBox));
p->tailvex = i;
p->headvex = j;
p->hlink = G.xlist[j].fristin;
p->tlink = G.xlist[i].fristout;
G.xlist[j].fristin = G.xlist[i].fristout = p;
}
for(int i = 0 ; i<G.vexnum ; ++i){
ArcBox *p =G.xlist[i].fristout;
while(p){
cout<<'('<<G.xlist[i].data<<"->"<<G.xlist[p->headvex].data<<')'<<' ';
p = p->tlink;
}
cout<<endl;
}
cout<<"---------------------------------------------"<<endl;
for(int i = 0 ; i<G.vexnum ; ++i){
ArcBox *p = G.xlist[i].fristin;
while(p){
cout<<'('<<G.xlist[i].data<<"<-"<<G.xlist[p->tailvex].data<<')'<<' ';
p = p->hlink;
}
cout<<endl;
}
}

int main()
{
OLGraph G;
CreateDG(G);
}